
24 Victide Bar for set + all helm types.Victide Headgear: 5% increased rogue damage.Set Bonus: Summons an urchin, +1 max minion.Victide Helmet: 10% increased summon damage.Victide Mask: 5% increased magic damage.Victide Visage: 5% increased ranged damage.Victide Helm: 5% increased melee damage.10% chance to throw returning seashell projectiles when using weapons. Set Bonus: 10% increase to headpiece's damage type and +3 life regen while submerged in liquid.+5 defense, +10% damage reduction and +30% movement speed while submerged in liquid.Ranged critical strikes can rarely whip up a sandstorm. Set bonus: Ranged attacks do 1 more damage.The tornado dissipates after 20 seconds or if the player jumps or is knocked off. Nearby non-boss enemies are sucked inwards and are dealt a continous 20 damage per second. Set bonus: Pressing ▼ Down twice in quick succession summons a sandnado that is roughly 10 tiles tall, that the player will jet upwards and stand on.Grants immunity to the Mighty Wind debuff.7% increased ranged critical strike chance.Grants the player wings to glide and negate fall damage. 3% increased rogue critical strike chance.Wulfrum Mask: 10% increased rogue damage.

Wulfrum Helmet: 10% increased summon damage.Wulfrum Hood: 10% increased magic damage.Wulfrum Headgear: 10% increased ranged damage.Wulfrum Helm: 10% increased melee damage.Set Bonus: +3 defense, +5 defense when below 50% life.Set bonus: Consuming fruits increases magic damage by 10% and grants unlimited mana for 10 seconds.Set bonus: Ranged attacks hitting in succession provides up to ten defense.3% increased ranged critical strike chance.Set bonus: Melee attacks inflict Burning Blood.In addition, several vanilla armor sets are rebalanced or given new effects.Īrmor Sets Pre-Hardmode Appearance Most armor sets have 5 different helmets for each main class (Melee, Ranged, Mage, Summoner, and Rogue), though four armor sets grant universal bonuses and twelve armor sets are class-specific. 7 sets can be obtained Pre-Hardmode, 11 sets in Hardmode, and 10 sets post- Moon Lord. More advanced or unique armors can provide other specialized set bonuses (e.g., the Omega Blue armor will summon 6 tentacles to attack enemies and heal the player). Wulfrum Armor, this is an additional defense bonus. In addition to the defense provided by individual armor pieces, most armor types provide a Set Bonus when all three pieces of the same armor type are worn simultaneously. An attack cannot be reduced to zero all attacks will always deal at least 1 damage (or 2 damage for a critical hit), regardless of the quality of a player's armor. Statigel armor (Ranged) grants a total of 25 defense, reducing damage by 13/ 19, after having been rounded up.
#Health calamity mod terraria full#
For example, a full set of Wulfrum Armor (Melee) provides a total of 9 defense, reducing damage by 5/ 6 points. Armor pieces are either crafted, purchased from NPCs, or dropped from enemies.Įach piece of armor has a defense statistic that reduces inflicted damage by half / 3/4 its value, rounded up. Armor can also be placed in vanity slots to change the player's appearance without affecting stats. Armor pieces are equipped by placing them in the armor slots of the player's inventory.

200 / 400 / 600 (Gauss Nuke and Exo Star Rapture).Spawns during the Acid Rain event after Aquatic Scourge has been defeated. Spawns during the Acid Rain event after Polterghast has been defeated. Spawns in the Cavern layer after Yharon has been defeated. Spawns in the Cavern layer after Providence has been defeated. Spawns in the Jungle after Golem has been defeated. Spawns in the Cavern layer after Plantera has been defeated. Will only drop Bloodstone after Providence has been defeated. Spawns in the Brimstone Crag biome after the Brimstone Elemental has been defeated. Spawns during the Acid Rain event after the Aquatic Scourge has been defeated. Spawns in the Cavern layer after Cryogen has been defeated. Will only drop Astral Ore after Astrum Deus has been defeated. Will only drop the Abandoned Slime Staff after Astrum Aureus has been defeated. Spawned upon the death of the flying variant. Spawns in the Cavern layer after The Hive Mind or The Perforators have been defeated. Boss-summoned slimes are pacified by the Nucleate Gello. All slimes added by the mod, excluding the ones summoned by The Slime God and the Cragmaw Mire, are pacified by the Royal Gel accessory. Most Calamity slimes spawn underground and correspond to ore added by the Calamity Mod they generally start to spawn once the ore generates or the player can access the tools required to mine it. The Calamity Mod adds numerous slime enemies that can be found in various places throughout the game.
